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C++ Game Development Cookbook in pdf

 

Download This PDF Book: C++ Game Development Cookbook  by Druhin Mukherjee 

What you need for this book

For this book you would require a Windows machine and a working copy of Visual Studio 2015 Community Edition.

Who this book is for

This book should be primarily used by college students wanting to enter the games industry or enthusiastic school students who want to get their hands dirty early and understand the fundamentals of game programming. 

This book also has some very technical chapters which will be very useful for industry professionals for reference or to keep by the side while solving complex problems

About the Author

Druhin Mukherjee is currently the co-founder and technical Director at GodSpeed Games. 

He has, over the years, worked with clients such as Lightning Fish Games, Chromativity, Rockstar North, Tag Games, BBC, Dynamo Games, and Codemasters.

Druhin has been balancing making games and teaching video game programming to enthusiastic students. He spent 3 years in Auckland, New Zealand as a Senior Lecturer in the Games department at Media Design School.

As a passionate games developer, Druhin has been sharing his knowledge on the Internet as blogs and websites. His recently started website for solving game development puzzles has over thousand subscribers.

Druhin has collaborated with other writers and published many journals and papers; however, this is his first official effort to write a book.

About the Reviewer

Gonzalo Peces Nicolás is a Senior Game Developer based in Hong Kong. Gonzalo received his Bachelor's Degree in Computer Science in 2005 in Spain and his Master's Degree in Computer Games Development in 2011 in Scotland. 

Currently, he is working as Senior Software Engineer in one of the major Game Mobile publishers in Asia. He has, over the years, been involved in numerous games in some of the most prolific international game companies in Europe and Asia, developing on multiple platforms, such as PC, Mac, mobile, and console.

Furthermore, he has over a decade of professional development in several industries, which includes not only game development but also telecommunications and cryptography

Contents:

Chapter 1: Game Development Basics 

Chapter 2: Object-Oriented Approach and Design in Games 

Chapter 3: Data Structures in Game Development 

Chapter 4: Algorithms for Game Development 

Chapter 5: Event-Driven Programming – Making Your First 2D Game 

Chapter 6: Design Patterns for Game Development 

Chapter 7: Organizing and Backing Up 

Chapter 8: AI in Game Development

Chapter 9: Physics in Game Development 

Chapter 10: Multithreading in Game Development 

Chapter 11: Networking in Game Development 

Chapter 12: Audio in Game Development 

Chapter 13: Tips and Tricks

About The Book:

Publisher ‏ : ‎ Packt Publishing (May 30, 2016)

Language ‏ : ‎ English

Pages ‏ : ‎ 346 

File : PDF, 9 MB

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