Download This PDF Book: C++ Game Development Cookbook by Druhin Mukherjee
What you need for this book
For this book you would require a Windows machine and a working copy of Visual Studio 2015 Community Edition.
Who this book is for
This book should be primarily used by college students wanting to enter the games industry or enthusiastic school students who want to get their hands dirty early and understand the fundamentals of game programming.
This book also has some very technical chapters which will be very useful for industry professionals for reference or to keep by the side while solving complex problems
About the Author
Druhin Mukherjee is currently the co-founder and technical Director at GodSpeed Games.
He has, over the years, worked with clients such as Lightning Fish Games, Chromativity, Rockstar North, Tag Games, BBC, Dynamo Games, and Codemasters.
Druhin has been balancing making games and teaching video game programming to enthusiastic students. He spent 3 years in Auckland, New Zealand as a Senior Lecturer in the Games department at Media Design School.
As a passionate games developer, Druhin has been sharing his knowledge on the Internet as blogs and websites. His recently started website for solving game development puzzles has over thousand subscribers.
Druhin has collaborated with other writers and published many journals and papers; however, this is his first official effort to write a book.
About the Reviewer
Gonzalo Peces Nicolás is a Senior Game Developer based in Hong Kong. Gonzalo received his Bachelor's Degree in Computer Science in 2005 in Spain and his Master's Degree in Computer Games Development in 2011 in Scotland.
Currently, he is working as Senior Software Engineer in one of the major Game Mobile publishers in Asia. He has, over the years, been involved in numerous games in some of the most prolific international game companies in Europe and Asia, developing on multiple platforms, such as PC, Mac, mobile, and console.
Furthermore, he has over a decade of professional development in several industries, which includes not only game development but also telecommunications and cryptography
Contents:
Chapter 1: Game Development Basics
Chapter 2: Object-Oriented Approach and Design in Games
Chapter 3: Data Structures in Game Development
Chapter 4: Algorithms for Game Development
Chapter 5: Event-Driven Programming – Making Your First 2D Game
Chapter 6: Design Patterns for Game Development
Chapter 7: Organizing and Backing Up
Chapter 8: AI in Game Development
Chapter 9: Physics in Game Development
Chapter 10: Multithreading in Game Development
Chapter 11: Networking in Game Development
Chapter 12: Audio in Game Development
Chapter 13: Tips and Tricks
About The Book:
Publisher : Packt Publishing (May 30, 2016)
Language : English
Pages : 346
File : PDF, 9 MB
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